> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# D3D12_MESH_SHADER_TIER (XBOX Series consoles)

> 指示网格着色器支持级别。

指示网格着色器支持级别。

## 语法

```cpp theme={null}
typedef enum D3D12_MESH_SHADER_TIER    
{  
    D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0,  
    D3D12_MESH_SHADER_TIER_1 = 10,  
} D3D12_MESH_SHADER_TIER  
```

## 常量

| 常量 | 说明 |
| - | - |
| D3D12\_MESH\_SHADER\_TIER\_NOT\_SUPPORTED | 不支持网格着色器。 |
| D3D12\_MESH\_SHADER\_TIER\_1 | 网格着色器具有第 1 层支持。 |

## 要求

**头文件：** d3d12\_xs.h\
**支持的平台**：XBOX Series 主机

## 另请参阅

[d3d12\_xs](https://docs.xbox.com/zh-CN/reference/graphics/d3d12_xs/d3d12_xs_members.md)\
[https://microsoft.github.io/DirectX-Specs/d3d/MeshShader.html](https://microsoft.github.io/DirectX-Specs/d3d/MeshShader.html)


## Related topics

- [D3D12_WAVE_MMA_TIER (XBOX Series consoles)](https://docs.xbox.com/zh-CN/reference/graphics/d3d12_xs/enums/d3d12_wave_mma_tier_xs.md)
- [D3D12_RAYTRACING_SHADER_CONFIG (XBOX Series consoles)](https://docs.xbox.com/zh-CN/reference/graphics/d3d12/structs/d3d12_raytracing_shader_config_public.md)
- [D3D12_RAYTRACING_PIPELINE_CONFIG1 (XBOX Series consoles)](https://docs.xbox.com/zh-CN/reference/graphics/d3d12/structs/d3d12_raytracing_pipeline_config1_public.md)
- [D3D12_HIT_GROUP_DESC (XBOX Series consoles)](https://docs.xbox.com/zh-CN/reference/graphics/d3d12/structs/d3d12_hit_group_desc_public.md)
- [D3D12_RAYTRACING_PIPELINE_CONFIG (XBOX Series consoles)](https://docs.xbox.com/zh-CN/reference/graphics/d3d12/structs/d3d12_raytracing_pipeline_config_public.md)
