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# D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV

> 用于存储光线追踪加速结构的着色器资源视图 (SRV) 结构。

用于存储光线追踪加速结构的着色器资源视图 (SRV) 结构。

## 语法

```cpp theme={null}
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV
{
    D3D12_GPU_VIRTUAL_ADDRESS Location;
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV
```

### 成员

*Location*\
类型：D3D12\_GPU\_VIRTUAL\_ADDRESS

SRV 的 GPU 虚拟地址。

## 要求

**头文件：** d3d12\_xs.h\
**库：** d3d12\_xs.lib\
**支持的平台**：XBOX Series 主机


## Related topics

- [D3D12_SHADER_RESOURCE_VIEW_DESC](https://docs.xbox.com/zh-CN/reference/graphics/d3d12/structs/d3d12_shader_resource_view_desc_public.md)
- [D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE](https://docs.xbox.com/zh-CN/reference/graphics/d3d12/enums/d3d12_raytracing_acceleration_structure_type_public.md)
- [D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS](https://docs.xbox.com/zh-CN/reference/graphics/d3d12/structs/d3d12_build_raytracing_acceleration_structure_inputs_public.md)
- [D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC](https://docs.xbox.com/zh-CN/reference/graphics/d3d12/structs/d3d12_build_raytracing_acceleration_structure_desc_public.md)
- [D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER](https://docs.xbox.com/zh-CN/reference/graphics/d3d12/structs/d3d12_serialized_raytracing_acceleration_structure_header_public.md)
