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# D3D12_FENCE_FLAGS

> 指定围栏选项。(D3D12_FENCE_FLAGS)

指定围栏选项。

## 语法

```cpp theme={null}
typedef enum D3D12_FENCE_FLAGS
{
    D3D12_FENCE_FLAG_NONE = 0,
    D3D12_FENCE_FLAG_SHARED = 1,
    D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 2,
    D3D12_FENCE_FLAG_NON_MONITORED = 4
} D3D12_FENCE_FLAGS
```

## 常量

| 常量 | 说明 |
| - | - |
| D3D12\_FENCE\_FLAG\_NONE | 未指定任何选项。 |
| D3D12\_FENCE\_FLAG\_SHARED | 围栏是共享的。 |
| D3D12\_FENCE\_FLAG\_SHARED\_CROSS\_ADAPTER | 围栏与另一 GPU 适配器共享。 |
| D3D12\_FENCE\_FLAG\_NON\_MONITORED | 围栏是非受监控类型。仅当适配器不支持受监控围栏时，或与不支持受监控围栏的适配器共享围栏时，才应使用非受监控围栏。 |

## 注解

此枚举由 [ID3D12Device::CreateFence](https://docs.xbox.com/zh-CN/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createfence_public.md) 方法使用。

## 要求

**头文件：** d3d12\_xs.h 或 d3d12\_x.h\
**库：** d3d12\_xs.lib 或 d3d12\_x.lib\
**支持的平台**：XBOX Series 主机和 XBOX One 系列

## 另请参阅

[核心枚举](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-enumerations)


## Related topics

- [CreateFence](https://docs.xbox.com/zh-CN/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createfence_public.md)
- [GetCreationFlags](https://docs.xbox.com/zh-CN/reference/graphics/d3d12/interfaces/id3d12fence1/methods/id3d12fence1_getcreationflags_public.md)
- [D3D12_MULTIPLE_FENCE_WAIT_FLAGS](https://docs.xbox.com/zh-CN/reference/graphics/d3d12/enums/d3d12_multiple_fence_wait_flags_public.md)
- [ID3D12Fence](https://docs.xbox.com/zh-CN/reference/graphics/d3d12/interfaces/id3d12fence/id3d12fence_public.md)
- [ID3D12Fence::Signal](https://docs.xbox.com/zh-CN/reference/graphics/d3d12/interfaces/id3d12fence/methods/id3d12fence_signal_public.md)
