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# SetShapeXmaInputBuffer0Size

> SetShapeXmaInputBuffer0Size

# SetShapeXmaInputBuffer0Size

设置左输入缓冲区的大小。

## 语法

```cpp theme={null}
HRESULT SetShapeXmaInputBuffer0Size(  
         SHAPE_XMA_CONTEXT* context,  
         UINT32 size  
)  
```

### 参数

*context*   \_Inout\_\
Type: [SHAPE\_XMA\_CONTEXT](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/structs/shape_xma_context.md)\*

指向 [SHAPE\_XMA\_CONTEXT](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/structs/shape_xma_context.md) 对象的指针。

*size*   \
Type: UINT32

左输入缓冲区的大小。必须是 2048 字节的倍数,且不大于 `SHAPE_XMA_MAX_INPUT_BUFFER_SIZE`。

### 返回值

Type: HRESULT

HRESULT 成功或错误代码。

## 备注

若要设置右输入缓冲区的大小,请使用 [SetShapeXmaInputBuffer1Size](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/functions/setshapexmainputbuffer1size.md)。

若要获取左输入缓冲区的大小,请使用 [GetShapeXmaInputBuffer0Size](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/functions/getshapexmainputbuffer0size.md)。

有关详细信息,请参阅 [Overview of SHAPE](https://docs.xbox.com/zh-CN/build/console-features/audio/overviews/shape-overview.md) 的 [XMA](https://docs.xbox.com/zh-CN/build/console-features/audio/overviews/shape-overview.md#ID4EYD) 部分。

## 要求

**头文件:** shapexmacontext.h

**支持的平台:** XBOX One 系列主机和 XBOX Series 主机

## 另请参阅

[ShapeXmaContext](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/shapexmacontext_members.md)


## Related topics

- [GetShapeXmaInputBuffer0Size](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/functions/getshapexmainputbuffer0size.md)
- [SetShapeXmaInputBuffer1Size](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/functions/setshapexmainputbuffer1size.md)
- [SetShapeXmaOutputBufferSize](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffersize.md)
- [ShapeXmaContext](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [SetShapeXmaInputBuffer0Valid](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0valid.md)
