> ## Documentation Index
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# GetShapeXmaLoopSubframeEnd

> GetShapeXmaLoopSubframeEnd

# GetShapeXmaLoopSubframeEnd

获取循环中最后一个子帧的编号。

## 语法

```cpp theme={null}
UINT32 GetShapeXmaLoopSubframeEnd(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

### 参数

*context*   \_In\_\
Type: [SHAPE\_XMA\_CONTEXT](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/structs/shape_xma_context.md)\*

指向 [SHAPE\_XMA\_CONTEXT](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/structs/shape_xma_context.md) 对象的指针。

### 返回值

Type: UINT32

循环端点的子帧编号。

## 备注

有关 XMA 上下文循环的指南,请参阅 [ACP overview](https://docs.xbox.com/zh-CN/build/console-features/audio/overviews/acp-overview.md) 中的 [Guidelines for using SRC for PCM and XMA data](https://docs.xbox.com/zh-CN/build/console-features/audio/overviews/acp-overview.md#ID4EUPAC)。

若要设置子帧编号,请使用 [SetShapeXmaLoopSubframeEnd](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/functions/setshapexmaloopsubframeend.md)。

有关详细信息,请参阅 [Overview of SHAPE](https://docs.xbox.com/zh-CN/build/console-features/audio/overviews/shape-overview.md) 的 [XMA](https://docs.xbox.com/zh-CN/build/console-features/audio/overviews/shape-overview.md#ID4EYD) 部分。

## 要求

**头文件:** shapexmacontext.h

**支持的平台:** XBOX One 系列主机和 XBOX Series 主机

## 另请参阅

[ShapeXmaContext](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/shapexmacontext_members.md)


## Related topics

- [SetShapeXmaLoopSubframeEnd](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/functions/setshapexmaloopsubframeend.md)
- [ShapeXmaContext](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [GetShapeXmaLoopSubframeSkip](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/functions/getshapexmaloopsubframeskip.md)
- [SetShapeXmaLoopSubframeSkip](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/functions/setshapexmaloopsubframeskip.md)
- [GetShapeXmaLoopEndOffset](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/functions/getshapexmaloopendoffset.md)
