> ## Documentation Index
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# GetShapeXmaInterruptWhenDone

> GetShapeXmaInterruptWhenDone

# GetShapeXmaInterruptWhenDone

保留供内部使用。

## 语法

```cpp theme={null}
bool GetShapeXmaInterruptWhenDone(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

### 参数

*context*   \_In\_\
Type: [SHAPE\_XMA\_CONTEXT](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/structs/shape_xma_context.md)\*

保留供内部使用。

### 返回值

Type: bool

保留供内部使用。

## 要求

**头文件:** shapexmacontext.h

**支持的平台:** XBOX One 系列主机和 XBOX Series 主机

## 另请参阅

[ShapeXmaContext](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/shapexmacontext_members.md)


## Related topics

- [ShapeXmaContext](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [SetShapeXmaInterruptWhenDone](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/functions/setshapexmainterruptwhendone.md)
- [GetShapeXmaStopWhenDone](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/functions/getshapexmastopwhendone.md)
- [SetShapeXmaStopWhenDone](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/functions/setshapexmastopwhendone.md)
- [SHAPE_XMA_CONTEXT](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/structs/shape_xma_context.md)
