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# GetShapeXmaInputBuffer1Size

> GetShapeXmaInputBuffer1Size

# GetShapeXmaInputBuffer1Size

获取右输入缓冲区的大小。

## 语法

```cpp theme={null}
UINT32 GetShapeXmaInputBuffer1Size(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

### 参数

*context*   \
Type: [SHAPE\_XMA\_CONTEXT](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/structs/shape_xma_context.md)\*

指向 [SHAPE\_XMA\_CONTEXT](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/structs/shape_xma_context.md) 对象的指针。

### 返回值

Type: UINT32

右输入缓冲区的大小(以字节为单位)。

## 备注

若要获取左输入缓冲区的大小,请使用 [GetShapeXmaInputBuffer0Size](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/functions/getshapexmainputbuffer0size.md)。

若要设置右输入缓冲区的大小,请使用 [SetShapeXmaInputBuffer1Size](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/functions/setshapexmainputbuffer1size.md)。

有关详细信息,请参阅 [Overview of SHAPE](https://docs.xbox.com/zh-CN/build/console-features/audio/overviews/shape-overview.md) 的 [XMA](https://docs.xbox.com/zh-CN/build/console-features/audio/overviews/shape-overview.md#ID4EYD) 部分。

## 要求

**头文件:** shapexmacontext.h

**支持的平台:** XBOX One 系列主机和 XBOX Series 主机

## 另请参阅

[ShapeXmaContext](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/shapexmacontext_members.md)


## Related topics

- [SetShapeXmaInputBuffer1Size](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/functions/setshapexmainputbuffer1size.md)
- [GetShapeXmaInputBuffer0Size](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/functions/getshapexmainputbuffer0size.md)
- [GetShapeXmaOutputBufferSize](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffersize.md)
- [ShapeXmaContext](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [GetShapeXmaInputBuffer1](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/functions/getshapexmainputbuffer1.md)
