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# GetShapeSrcInternalSaturate

> GetShapeSrcInternalSaturate

# GetShapeSrcInternalSaturate

获取内部饱和标志。

## 语法

```cpp theme={null}
bool GetShapeSrcInternalSaturate(  
         const SHAPE_SRC_CONTEXT* context  
)  
```

### 参数

*context*   \_In\_\
类型：[SHAPE\_SRC\_CONTEXT\*](https://docs.xbox.com/zh-CN/reference/audio/shapesrccontext/structs/shape_src_context.md)

指向 [SHAPE\_SRC\_CONTEXT](https://docs.xbox.com/zh-CN/reference/audio/shapesrccontext/structs/shape_src_context.md) 结构体的指针。

### 返回值

类型：bool

内部饱和标志。如果发生饱和，则为 True。

## 备注

每个可伸缩硬件音频处理引擎 (SHAPE) 块都维护与信号开销和增益相关的状态。内部饱和标志指示在处理期间是否发生了饱和。

有关更多信息，请参阅 [SHAPE 概述](https://docs.xbox.com/zh-CN/build/console-features/audio/overviews/shape-overview.md)中的[溢出、幅度和饱和](https://docs.xbox.com/zh-CN/build/console-features/audio/overviews/shape-overview.md#ID4ELAAC)。

## 要求

**标头：** shapesrccontext.h

**支持的平台：** XBOX One 系列主机和 XBOX Series 主机

## 另请参阅

[ShapeSrcContext](https://docs.xbox.com/zh-CN/reference/audio/shapesrccontext/shapesrccontext_members.md)


## Related topics

- [ShapeSrcContext](https://docs.xbox.com/zh-CN/reference/audio/shapesrccontext/shapesrccontext_members.md)
- [GetShapeEqCompInternalSaturate](https://docs.xbox.com/zh-CN/reference/audio/shapeeqcompcontext/functions/getshapeeqcompinternalsaturate.md)
- [GetShapeFiltVolInternalSaturate](https://docs.xbox.com/zh-CN/reference/audio/shapefiltvolcontext/functions/getshapefiltvolinternalsaturate.md)
- [SHAPE_SRC_CONTEXT](https://docs.xbox.com/zh-CN/reference/audio/shapesrccontext/structs/shape_src_context.md)
- [GetShapeSrcPitch](https://docs.xbox.com/zh-CN/reference/audio/shapesrccontext/functions/getshapesrcpitch.md)
