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# GetShapeFiltVolInternalSaturate

> GetShapeFiltVolInternalSaturate

# GetShapeFiltVolInternalSaturate

获取内部饱和标志。

## 语法

```cpp theme={null}
bool GetShapeFiltVolInternalSaturate(  
         const SHAPE_FILTVOL_CONTEXT* context  
)  
```

### 参数

*context*   \_In\_\
类型:[SHAPE\_FILTVOL\_CONTEXT](https://docs.xbox.com/zh-CN/reference/audio/shapefiltvolcontext/structs/shape_filtvol_context.md)\*

指向 [SHAPE\_FILTVOL\_CONTEXT](https://docs.xbox.com/zh-CN/reference/audio/shapefiltvolcontext/structs/shape_filtvol_context.md) 对象的指针。

### 返回值

类型:bool

内部饱和标志。饱和时为 True。

## 注解

内部饱和标志指示处理过程中状态变量滤波器是否发生了饱和。

若要指定内部产生的共振和溢出的余量,请使用 [SetShapeFiltVolInputHeadroom](https://docs.xbox.com/zh-CN/reference/audio/shapefiltvolcontext/functions/setshapefiltvolinputheadroom.md) 函数。

有关详细信息,请参阅 [SHAPE 概述](https://docs.xbox.com/zh-CN/build/console-features/audio/overviews/shape-overview.md) 的 [滤波器/音量模块 (FLTVOL)](https://docs.xbox.com/zh-CN/build/console-features/audio/overviews/shape-overview.md#ID4EBH) 部分。

## 要求

**头文件:** shapefiltvolcontext.h

**支持的平台:** XBOX One 系列主机和 XBOX Series 主机

## 另请参阅

[ShapeFiltVolContext](https://docs.xbox.com/zh-CN/reference/audio/shapefiltvolcontext/shapefiltvolcontext_members.md)


## Related topics

- [ShapeFiltVolContext](https://docs.xbox.com/zh-CN/reference/audio/shapefiltvolcontext/shapefiltvolcontext_members.md)
- [GetShapeSrcInternalSaturate](https://docs.xbox.com/zh-CN/reference/audio/shapesrccontext/functions/getshapesrcinternalsaturate.md)
- [GetShapeEqCompInternalSaturate](https://docs.xbox.com/zh-CN/reference/audio/shapeeqcompcontext/functions/getshapeeqcompinternalsaturate.md)
- [GetShapeFiltVolQ](https://docs.xbox.com/zh-CN/reference/audio/shapefiltvolcontext/functions/getshapefiltvolq.md)
- [GetShapeFiltVolMode](https://docs.xbox.com/zh-CN/reference/audio/shapefiltvolcontext/functions/getshapefiltvolmode.md)
