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# SetShapeEqCompThreshold

> SetShapeEqCompThreshold

# SetShapeEqCompThreshold

设置压缩阈值。

## 语法

```cpp theme={null}
HRESULT SetShapeEqCompThreshold(  
         SHAPE_EQCOMP_CONTEXT* context,  
         float threshold  
)  
```

### 参数

*context*   \_Inout\_\
类型:[SHAPE\_EQCOMP\_CONTEXT\*](https://docs.xbox.com/zh-CN/reference/audio/shapeeqcompcontext/structs/shape_eqcomp_context.md)

指向 `SHAPE_EQCOMP_CONTEXT` 对象的指针。

*threshold*   \
类型:float

压缩阈值。

### 返回值

类型:HRESULT

HRESULT 成功或错误代码。

## 注解

压缩器只对超过特定阈值的信号起作用;低于阈值的信号将不经改变直接通过。

压缩器根据一个参数改变声音数据,该参数指定输入电平与输出电平的比值。该比值表示当输入信号超过阈值时对其进行衰减的程度。(如果压缩器/扩展器模式设置为 `SHAPE_EQCOMP_EXPAND_MODE_EXPANDER`,行为则相反。扩展器对低于特定阈值的信号起作用;高于阈值的信号不经改变直接通过。)

有关详细信息,请参阅 [SHAPE 概述](https://docs.xbox.com/zh-CN/build/console-features/audio/overviews/shape-overview.md) 中的 [均衡与压缩](https://docs.xbox.com/zh-CN/build/console-features/audio/overviews/shape-overview.md#ID4ECF)。

## 要求

**头文件:** shapeeqcompcontext.h

**支持的平台:** XBOX One 系列主机和 XBOX Series 主机

## 另请参阅

[GetShapeEqCompThreshold](https://docs.xbox.com/zh-CN/reference/audio/shapeeqcompcontext/functions/getshapeeqcompthreshold.md)\
[ShapeEqCompContext](https://docs.xbox.com/zh-CN/reference/audio/shapeeqcompcontext/shapeeqcompcontext_members.md)


## Related topics

- [GetShapeEqCompThreshold](https://docs.xbox.com/zh-CN/reference/audio/shapeeqcompcontext/functions/getshapeeqcompthreshold.md)
- [SetShapeEqCompExpandMode](https://docs.xbox.com/zh-CN/reference/audio/shapeeqcompcontext/functions/setshapeeqcompexpandmode.md)
- [ShapeEqCompContext](https://docs.xbox.com/zh-CN/reference/audio/shapeeqcompcontext/shapeeqcompcontext_members.md)
- [SetShapeEqCompCommand](https://docs.xbox.com/zh-CN/reference/audio/shapeflowgraph/functions/setshapeeqcompcommand.md)
- [SetShapeEqCompGain](https://docs.xbox.com/zh-CN/reference/audio/shapeeqcompcontext/functions/setshapeeqcompgain.md)
