> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# ACP_COMMAND_UPDATE_XMA_CONTEXT

> ACP_COMMAND_UPDATE_XMA_CONTEXT

# ACP\_COMMAND\_UPDATE\_XMA\_CONTEXT

更新 XMA 上下文的命令。

## 语法

```cpp theme={null}
typedef struct ACP_COMMAND_UPDATE_XMA_CONTEXT {  
    UINT32 contextIndex;  
    UINT32 updateMask;  
    APU_ADDRESS contextData;  
} ACP_COMMAND_UPDATE_XMA_CONTEXT  
```

### 成员

*contextIndex*\
类型:UINT32

要更新的上下文的索引。

*updateMask*\
类型:UINT32

一个或多个更新标志。

| 标志 | 值 |
| - | - |
| SHAPE\_XMA\_UPDATE\_SIZE\_READ0 | 0x00000001 |
| SHAPE\_XMA\_UPDATE\_SIZE\_READ1 | 0x00000002 |
| SHAPE\_XMA\_UPDATE\_NUM\_LOOPS | 0x00000004 |
| SHAPE\_XMA\_UPDATE\_VALID\_BUFFER | 0x00000008 |
| SHAPE\_XMA\_UPDATE\_SIZE\_WRITE | 0x00000010 |
| SHAPE\_XMA\_UPDATE\_LOOP\_SUBFRAME\_END | 0x00000020 |
| SHAPE\_XMA\_UPDATE\_LOOP\_SUBFRAME\_SKIP | 0x00000040 |
| SHAPE\_XMA\_UPDATE\_NUM\_SUBFRAME\_TO\_DECODE | 0x00000080 |
| SHAPE\_XMA\_UPDATE\_NUM\_SUBFRAMES\_TO\_SKIP | 0x00000100 |
| SHAPE\_XMA\_UPDATE\_SAMPLERATE | 0x00000200 |
| SHAPE\_XMA\_UPDATE\_NUM\_CHANNELS | 0x00000400 |
| SHAPE\_XMA\_UPDATE\_VALID\_WRITE | 0x00000800 |
| SHAPE\_XMA\_UPDATE\_OFFSET\_READ | 0x00001000 |
| SHAPE\_XMA\_UPDATE\_LOOP\_START\_OFFSET | 0x00002000 |
| SHAPE\_XMA\_UPDATE\_LOOP\_END\_OFFSET | 0x00004000 |
| SHAPE\_XMA\_UPDATE\_PACKET\_METADATA | 0x00008000 |
| SHAPE\_XMA\_UPDATE\_CURRENT\_BUFFER | 0x00010000 |
| SHAPE\_XMA\_UPDATE\_PTR\_READ0 | 0x00020000 |
| SHAPE\_XMA\_UPDATE\_PTR\_READ1 | 0x00040000 |
| SHAPE\_XMA\_UPDATE\_PTR\_WRITE | 0x00080000 |
| SHAPE\_XMA\_UPDATE\_PTR\_OVERLAPADD | 0x00100000 |
| SHAPE\_XMA\_UPDATE\_WRITE\_BUFFER\_OFFSET\_READ | 0x00200000 |
| SHAPE\_XMA\_UPDATE\_MASK | 0x003fffff |

*contextData*\
类型:APU\_ADDRESS

要更新的上下文数据的物理地址。请参阅 [SHAPE\_XMA\_CONTEXT](https://docs.xbox.com/zh-CN/reference/audio/shapexmacontext/structs/shape_xma_context.md) 结构体。

## 备注

此结构体由 `ACP_COMMAND_TYPE_UPDATE_XMA_CONTEXT` 命令使用。请仅在每个音频帧内使用该命令更新少量上下文;更新大量上下文的效率不高。有关更多详细信息,请参阅 [ACP 概述中的"渲染音频"部分](https://docs.xbox.com/zh-CN/build/console-features/audio/overviews/acp-overview.md#ID4E6C)。

## 要求

**头文件:** acphal.h

**支持的平台:** XBOX One 系列主机和 XBOX Series 主机

## 概念文档

* [ACP 概述](https://docs.xbox.com/zh-CN/build/console-features/audio/overviews/acp-overview.md)

## 另请参阅

[SHAPE\_PCM\_CONTEXT](https://docs.xbox.com/zh-CN/reference/audio/shapepcmcontext/structs/shape_pcm_context.md)\
[ACP\_COMMAND\_TYPE](https://docs.xbox.com/zh-CN/reference/audio/acphal/enums/acp_command_type.md)\
[SubmitCommand](https://docs.xbox.com/zh-CN/reference/audio/acphal/interfaces/IAcpHal/methods/iacphal_submitcommand.md)\
[AcpHal](https://docs.xbox.com/zh-CN/reference/audio/acphal/acphal_members.md)


## Related topics

- [ACP 概述](https://docs.xbox.com/zh-CN/build/console-features/audio/overviews/acp-overview.md)
- [ACP_COMMAND_TYPE](https://docs.xbox.com/zh-CN/reference/audio/acphal/enums/acp_command_type.md)
- [AcpHal](https://docs.xbox.com/zh-CN/reference/audio/acphal/acphal_members.md)
- [ACP_COMMAND_LOAD_SHAPE_FLOWGRAPH](https://docs.xbox.com/zh-CN/reference/audio/acphal/structs/acp_command_load_shape_flowgraph.md)
- [ACP_COMMAND_UPDATE_XMA_CONTEXT_ENTRY](https://docs.xbox.com/zh-CN/reference/audio/acphal/structs/acp_command_update_xma_context_entry.md)
