> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFab Services for iOS

> Compare PlayFab Services SDK options for iOS game development: C/C++ with quickstart, Unreal Engine plugin, and Unity3D SDK integrations.

The following SDKs are available for game client development on iOS. The right SDK depends mostly on your choice of game engine.

| PlayFab SDK | Description | Learn More |
| - | - | - |
| C/C++ | Newest SDK featuring a portable C interface and granting full control of memory and threading to the game developer. Intended for integration into high performance game engines. | [C/C++ iOS Quickstart](https://docs.xbox.com/services/playfab/sdks/c/quickstart-ios.md) |
| Unreal | An Unreal Engine marketplace plugin designed for use with either C++ or blueprint. | [Unreal SDK Overview](https://docs.xbox.com/services/playfab/sdks/unreal.md) |
| Unity | Both an editor extension and stand-alone SDK for Unity3d | [Unity SDK Overview](https://docs.xbox.com/services/playfab/sdks/unity3d.md) |


## Related topics

- [iOS and macOS getting started](https://docs.xbox.com/services/playfab/multiplayer/networking/apple-specific-requirements.md)
- [PlayFab supported platforms](https://docs.xbox.com/services/playfab/sdks/platforms/index.md)
- [PlayFab Services SDK](https://docs.xbox.com/services/playfab/sdks/c/index.md)
- [Setting up PlayFab authentication using Facebook and Unity](https://docs.xbox.com/services/playfab/identity/player-identity/platform-specific-authentication/facebook-unity.md)
- [PlayFab Party Release Notes](https://docs.xbox.com/services/playfab/multiplayer/networking/release-notes.md)
