> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManagerState

> Reference for the PlayFabMultiplayerManagerState enum in the Unity PlayFab Party SDK, tracking manager initialization and network connection multiplayer states.

The possible states that `PlayFabMultiplayerManager` can be in.

## Syntax

```csharp theme={null}
public enum PlayFabMultiplayerManagerState
{
    NotInitialized,
    Initialized,
    ConnectingToNetwork,
    ConnectedToNetwork
}
```

## Constants

| **Constant** | **Description** |
| - | - |
| **NotInitialized** | PlayFabMultiplayerManager is not initialized. |
| **Initialized** | PlayFabMultiplayerManager is initialized, but not connected to a network. |
| **ConnectingToNetwork** | PlayFabMultiplayerManager is initialized and in the process of connecting to a network. |
| **ConnectedToNetwork** | PlayFabMultiplayerManager is initialized and connected to a network. At this point messages can be sent and received. |


## Related topics

- [PlayFabMultiplayerManager.State](https://docs.xbox.com/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitystate.md)
- [PlayFab Party Unity SDK](https://docs.xbox.com/services/playfab/multiplayer/networking/unity-party-api-reference/index.md)
- [Class PlayFabMultiplayerManager](https://docs.xbox.com/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
- [PlayFabMultiplayerManager.Get().Resume](https://docs.xbox.com/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresume.md)
- [PlayFabMultiplayerManager.Get().Suspend](https://docs.xbox.com/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysuspend.md)
