> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManager.NetworkId

> Reference for PlayFabMultiplayerManager.NetworkId in the Party Unity SDK, returning the identifier of the Party network to which the local player is connected.

Returns NetworkID of the current network to which the player is connected. The other players can use this string to join the network. The NetworkId is populated when the `OnNetworkJoined` event fires. The NetworkId is cleared when the `OnNetworkLeft` event fires.

```csharp theme={null}
public string PlayFabMultiplayerManager.NetworkId { get; }
```

## Property Value

NetworkId

[string](https://learn.microsoft.com/en-us/dotnet/api/system.string?view=netcore-3.1\&preserve-view=true)

## Remarks

The **NetworkID**, is an opaque serialized network descriptor string generated by the PlayFab Party library that enables each PlayFab Party Unity client to connect to a Party network after one has been created. This string will never contain non-ASCII characters, control characters, or other characters that would require JSON or XML escaping.


## Related topics

- [Class PlayFabMultiplayerManager](https://docs.xbox.com/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
- [PlayFabMultiplayerManager.Get().LeaveNetwork](https://docs.xbox.com/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityleavenetwork.md)
- [PlayFabMultiplayerManager.Get().CreateAndJoinNetwork](https://docs.xbox.com/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitycreateandjoinnetwork.md)
- [PlayFabMultiplayerManager.State](https://docs.xbox.com/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitystate.md)
- [PlayFabMultiplayerManager.Get](https://docs.xbox.com/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityget.md)
