> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyRemoteDeviceDestroyedStateChange

> Information specific to the *RemoteDeviceDestroyed* type of state change.

Information specific to the *RemoteDeviceDestroyed* type of state change.

## Syntax

```cpp theme={null}
struct PartyRemoteDeviceDestroyedStateChange : PartyStateChange {  
    PartyDevice* device;  
}  
```

### Members

**`device`**   [PartyDevice](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyDevice/partydevice.md)\*

The device that was destroyed.

## Remarks

This state change is generated when device has left all networks.

## Requirements

**Header:** Party.h

## See also

[Party members](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/party_members.md)


## Related topics

- [Party C/C++ API overview](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartyRemoteDeviceLeftNetworkStateChange](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/structs/partyremotedeviceleftnetworkstatechange.md)
- [PartyInvitationDestroyedStateChange](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/structs/partyinvitationdestroyedstatechange.md)
- [PartyChatControlDestroyedStateChange](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/structs/partychatcontroldestroyedstatechange.md)
