> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyLeaveNetworkCompletedStateChange

> Information specific to the *LeaveNetworkCompleted* type of state change.

Information specific to the *LeaveNetworkCompleted* type of state change.

## Syntax

```cpp theme={null}
struct PartyLeaveNetworkCompletedStateChange : PartyStateChange {  
    PartyStateChangeResult result;  
    PartyError errorDetail;  
    PartyNetwork* network;  
    void* asyncIdentifier;  
}  
```

### Members

**`result`**   [PartyStateChangeResult](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult.md)

Indicates that the leave network operation Succeeded or provides the reason that it failed.

**`errorDetail`**   PartyError

A diagnostic value providing additional troubleshooting information regarding any potential error condition.

The human-readable form of this error detail can be retrieved via [PartyManager::GetErrorMessage()](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage.md).

**`network`**   [PartyNetwork](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork.md)\*

The network used in call associated with this state change.

**`asyncIdentifier`**   void\*

The async identifier provided to the call associated with this state change.

## Remarks

An associated [PartyNetworkDestroyedStateChange](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/structs/partynetworkdestroyedstatechange.md) will be generated before this state change is generated. The network object `network` is only valid until this state change is returned to [PartyManager::FinishProcessingStateChanges()](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_finishprocessingstatechanges.md).

## Requirements

**Header:** Party.h

## See also

[Party members](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/party_members.md)\
[PartyNetwork::LeaveNetwork](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_leavenetwork.md)


## Related topics

- [PartyNetwork::LeaveNetwork](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_leavenetwork.md)
- [PartyStateChangeType](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [Party C/C++ API overview](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyManager::Cleanup](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_cleanup.md)
- [PartyConnectToNetworkCompletedStateChange](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/structs/partyconnecttonetworkcompletedstatechange.md)
