> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyConfigureAudioManipulationCaptureStreamCompletedStateChange

> Information specific to the *ConfigureAudioManipulationCaptureStreamCompleted* type of state change.

Information specific to the *ConfigureAudioManipulationCaptureStreamCompleted* type of state change.

## Syntax

```cpp theme={null}
struct PartyConfigureAudioManipulationCaptureStreamCompletedStateChange : PartyStateChange {  
    PartyStateChangeResult result;  
    PartyError errorDetail;  
    PartyLocalChatControl* localChatControl;  
    PartyAudioManipulationSinkStreamConfiguration* configuration;  
    void* asyncIdentifier;  
}  
```

### Members

**`result`**   [PartyStateChangeResult](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult.md)

Indicates that the operation Succeeded or the reason that it failed.

On success, the sink stream provided by [PartyLocalChatControl::GetAudioManipulationCaptureStream()](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_getaudiomanipulationcapturestream.md) will be updated.

**`errorDetail`**   PartyError

A diagnostic value providing additional troubleshooting information regarding any potential error condition.

The human-readable form of this error detail can be retrieved via [PartyManager::GetErrorMessage()](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage.md).

**`localChatControl`**   [PartyLocalChatControl](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/partylocalchatcontrol.md)\*

The chat control used in to the call associated with this state change.

**`configuration`**   [PartyAudioManipulationSinkStreamConfiguration](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/structs/partyaudiomanipulationsinkstreamconfiguration.md)\*

The configuration provided to the call associated with this state change.

**`asyncIdentifier`**   void\*

The async identifier provided to the call associated with this state change.

## Requirements

**Header:** Party.h

## See also

[Party members](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/party_members.md)\
[PartyLocalChatControl::ConfigureAudioManipulationCaptureStream](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_configureaudiomanipulationcapturestream.md)


## Related topics

- [PartyLocalChatControl::ConfigureAudioManipulationCaptureStream](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_configureaudiomanipulationcapturestream.md)
- [Party C/C++ API overview](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartyConfigureAudioManipulationRenderStreamCompletedStateChange](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/structs/partyconfigureaudiomanipulationrenderstreamcompletedstatechange.md)
- [PartyConfigureAudioManipulationVoiceStreamCompletedStateChange](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/structs/partyconfigureaudiomanipulationvoicestreamcompletedstatechange.md)
