> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyChatControlJoinedNetworkStateChange

> Information specific to the *ChatControlJoinedNetwork* type of state change.

Information specific to the *ChatControlJoinedNetwork* type of state change.

## Syntax

```cpp theme={null}
struct PartyChatControlJoinedNetworkStateChange : PartyStateChange {  
    PartyNetwork* network;  
    PartyChatControl* chatControl;  
}  
```

### Members

**`network`**   [PartyNetwork](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork.md)\*

The network joined.

**`chatControl`**   [PartyChatControl](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/partychatcontrol.md)\*

The chat control that joined the network.

## Requirements

**Header:** Party.h

## See also

[Party members](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/party_members.md)\
[PartyNetwork::ConnectChatControl](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_connectchatcontrol.md)


## Related topics

- [Understanding How PlayFab Party chat works](https://docs.xbox.com/services/playfab/community/voice-communications/concepts-chat.md)
- [PartyStateChangeType](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [Party C/C++ API overview](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyChatControlLeftNetworkStateChange](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/structs/partychatcontrolleftnetworkstatechange.md)
- [PartyDisconnectChatControlCompletedStateChange](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/structs/partydisconnectchatcontrolcompletedstatechange.md)
