> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyAudioManipulationSinkStream

> The management class for submitting audio to an audio sink stream.

The management class for submitting audio to an audio sink stream.

## Syntax

```cpp theme={null}
class PartyAudioManipulationSinkStream  
```

## Public Methods

| Name | Description |
| - | - |
| [GetConfiguration](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_getconfiguration.md) | Retrieves the sink stream configuration. |
| [GetFormat](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_getformat.md) | Retrieves the format of the buffers that will be submitted to [PartyAudioManipulationSinkStream::SubmitBuffer()](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_submitbuffer.md). |
| [SubmitBuffer](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_submitbuffer.md) | Submits audio to be processed by this sink. Depending on the type of sink, this audio may be transmitted to other chat controls or rendered to the audio output. |
| [GetCustomContext](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_getcustomcontext.md) | Retrieves the app's private, custom pointer-sized context value previously associated with this sink stream object. |
| [SetCustomContext](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_setcustomcontext.md) | Configures an optional, custom pointer-sized context value with this sink stream object. |

## Requirements

**Header:** Party.h

## See also

[Party members](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/party_members.md)


## Related topics

- [PartyAudioManipulationSinkStream::GetFormat](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_getformat.md)
- [PartyAudioManipulationSinkStream::GetConfiguration](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_getconfiguration.md)
- [PartyAudioManipulationSinkStream::SubmitBuffer](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_submitbuffer.md)
- [PartyAudioManipulationSinkStream::GetCustomContext](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_getcustomcontext.md)
- [PartyAudioManipulationSinkStream::SetCustomContext](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_setcustomcontext.md)
