> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayer.OnMatchmakingTicketStatusChanged

> PlayFabMultiplayer.OnMatchmakingTicketStatusChanged

Event triggered when a matchmaking ticket status has changed.

```csharp theme={null}
public static event OnMatchmakingTicketStatusChangedHandler OnMatchmakingTicketStatusChanged;
```

## See Also

* delegate [OnMatchmakingTicketStatusChangedHandler](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketStatusChanged.md)
* class [PlayFabMultiplayer](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/overview.md)
* namespace [PlayFab.Multiplayer](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference.md)


## Related topics

- [PlayFabMultiplayer.JoinMatchmakingTicketFromId](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinMatchmakingTicketFromId.md)
- [PlayFabMultiplayer.CreateMatchmakingTicket](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateMatchmakingTicket.md)
- [PlayFabMultiplayer.OnMatchmakingTicketCompleted](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketCompleted.md)
- [PlayFabMultiplayer.OnLobbyInviteListenerStatusChanged](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteListenerStatusChanged.md)
- [PlayFabMultiplayer.GetLobbyInviteListenerStatus](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/GetLobbyInviteListenerStatus.md)
