> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# LobbyServerDataUpdate.NewServer

> LobbyServerDataUpdate.NewServer

An optional, new server to be associated with the client-owned lobby.

```csharp theme={null}
public PFEntityKey NewServer { get; set; }
```

## Remarks

If specified, this entity must be a game\_server entity.

There can only be one server associated with a lobby at a time. Setting a new server here replaces the currently associated server in the lobby.

## See Also

* class [PFEntityKey](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PFEntityKey/overview.md)
* class [LobbyServerDataUpdate](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerDataUpdate/overview.md)
* namespace [PlayFab.Multiplayer](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference.md)


## Related topics

- [LobbyServerDataUpdate method](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerDataUpdate/LobbyServerDataUpdate.md)
- [LobbyServerDataUpdate.SearchProperties](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerDataUpdate/SearchProperties.md)
- [PFLobbyServerDataUpdate](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyserverdataupdate.md)
- [Real-time messages for Lobby and Matchmaking APIs](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerDataUpdate/overview.md)
- [Lobby.PostUpdateAsServer](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdateAsServer.md)
