> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# LobbyDisconnectingReason

> LobbyDisconnectingReason members

Reasons the client no longer has access to the Lobby.

```csharp theme={null}
public enum LobbyDisconnectingReason : uint
```

## Values

| name | value | description |
| - | - | - |
| NoLocalMembers | `0` | The client is no longer connected to the lobby because none of the client's local entities are members. |
| LobbyDeleted | `1` | The client is being disconnected from the lobby because the lobby's server owner has deleted the lobby. |

## See Also

* namespace [PlayFab.Multiplayer](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference.md)


## Related topics

- [PlayFab Multiplayer Unity SDK](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/index.md)
- [PFLobbyDisconnectingReason](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbydisconnectingreason.md)
- [PFLobbyDisconnectingStateChange](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbydisconnectingstatechange.md)
- [PFMultiplayer C/C++ API overview - PFLobby.h](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)
- [LobbyMemberRemovedReason](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyMemberRemovedReason.md)
