> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Lobby.TryGetServer

> Lobby.TryGetServer

Tries to get the current server of the lobby. Returns false and sets server to null if there's no server on this Lobby.

```csharp theme={null}
public bool TryGetServer(out PFEntityKey server)
```

| parameter | description |
| - | - |
| server | The output lobby server entity. |

## Return Value

True if a server is found or false otherwise

## Remarks

If this lobby object was joined by calling [PlayFabMultiplayerServer.JoinLobbyAsServer](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer.md), this method returns false and the server is null until `PlayFabMultiplayerServer.ProcessServerLobbyStateChanges` provides a [PlayFabMultiplayerServer.OnJoinLobbyAsServerCompleted](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted.md) with the `OnJoinLobbyAsServerCompleted result` field set to true. If joining the lobby as server succeeds, it guarantees to be populated this field by the time. `PlayFabMultiplayerServer.ProcessServerLobbyStateChanges` provides a [PlayFabMultiplayerServer.OnJoinLobbyAsServerCompleted](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted.md).

## See Also

* class [PFEntityKey](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PFEntityKey/overview.md)
* class [Lobby](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/overview.md)
* namespace [PlayFab.Multiplayer](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference.md)


## Related topics

- [Lobby.TryGetOwner](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/TryGetOwner.md)
- [PFLobbyGetServer](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbygetserver.md)
- [Lobby.GetServerProperties](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/GetServerProperties.md)
- [PFLobbyGetServerProperty](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbygetserverproperty.md)
- [Lobby.GetServerConnectionStatus](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/GetServerConnectionStatus.md)
