> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Lobby.LeaveAsServer

> Lobby.LeaveAsServer

Requests that the server leave the client-owned lobby it's currently in.

```csharp theme={null}
public void LeaveAsServer()
```

## Remarks

This method queues an asynchronous operation to exit the client-owned lobby. On completion, a [PlayFabMultiplayer.PlayFabMultiplayerServer.OnServerLobbyLeaveAsServerCompleted](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/overview.md) is provided indicating that the operation completed.

This operation is restricted to client-owned lobbies that are using connections.

Any server-owned data previously added to the lobby is NOT automatically deleted when the server leaves the lobby. If there's a desire to also delete the serverData, it should be explicitly done by calling [PlayFabMultiplayer.PostUpdateAsServer](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdateAsServer.md) before leaving the lobby.

## See Also

* class [Lobby](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/overview.md)
* namespace [PlayFab.Multiplayer](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference.md)


## Related topics

- [PlayFabMultiplayer.PlayFabMultiplayerServer.OnServerLobbyLeaveAsServerCompleted](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyLeaveAsServerCompleted.md)
- [Leave Lobby As Server](https://docs.xbox.com/api-reference/lobby/leave-lobby-as-server.md)
- [PFLobbyServerLeaveAsServer](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbyserverleaveasserver.md)
- [PFLobbyServerLeaveLobbyAsServerCompletedStateChange](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyserverleavelobbyasservercompletedstatechange.md)
- [Real-time messages for Lobby and Matchmaking APIs](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/overview.md)
