> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyServerPostUpdateCompletedStateChange

> Details of the ServerPostUpdateCompleted PlayFab Multiplayer state change, raised when a server-owned lobby data update has finished processing.

Information specific to the *ServerPostUpdateCompleted* type of state change.

## Syntax

```cpp theme={null}
struct PFLobbyServerPostUpdateCompletedStateChange : PFLobbyStateChange {  
    HRESULT result;  
    PFLobbyHandle lobby;  
    void* asyncContext;  
}  
```

### Members

**`result`**   HRESULT

Indicates the result of the update operation.

The human-readable form of this result can be retrieved via [PFMultiplayerGetErrorMessage()](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/functions/pfmultiplayergeterrormessage.md).

**`lobby`**   PFLobbyHandle\
*must not be null*

The lobby provided to the call associated with this state change.

**`asyncContext`**   void\*

The async context provided to the call associated with this state change.

## Remarks

To use this feature, you must define PFMULTIPLAYER\_INCLUDE\_SERVER\_APIS before including PFLobby.h.

## Requirements

**Header:** PFLobby.h

## See also

[PFLobby members](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)


## Related topics

- [PFLobbyServerPostUpdate](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbyserverpostupdate.md)
- [PFMultiplayer C/C++ API overview - PFLobby.h](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)
- [PFLobbyStateChangeType](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbystatechangetype.md)
- [PFLobbyServerPostUpdateAsServerCompletedStateChange](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyserverpostupdateasservercompletedstatechange.md)
- [PFLobbyPostUpdateCompletedStateChange](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbypostupdatecompletedstatechange.md)
