> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyGetOwner

> PFLobbyGetOwner reference for retrieving the PlayFab entity that currently owns a lobby using the PlayFab Multiplayer C++ SDK for multiplayer titles.

Gets the current owner of the lobby.

## Syntax

```cpp theme={null}
HRESULT PFLobbyGetOwner(  
    PFLobbyHandle lobby,  
    const PFEntityKey** owner  
)  
```

### Parameters

**`lobby`**   PFLobbyHandle

The handle of the lobby.

**`owner`**   [PFEntityKey\*\*](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/pfentitykey_clientsdk.md)\
*library-allocated output, may return nullptr*

The output owner. This value may be null if the owner has left or disconnected from the lobby while the owner migration policy is [PFLobbyOwnerMigrationPolicy::Manual](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbyownermigrationpolicy.md) or [PFLobbyOwnerMigrationPolicy::None](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbyownermigrationpolicy.md).

### Return value

Type: HRESULT

`S_OK` if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via [PFMultiplayerGetErrorMessage()](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/functions/pfmultiplayergeterrormessage.md).

## Remarks

If this lobby object was created by calling [PFMultiplayerJoinLobby()](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerjoinlobby.md), this method will return an error until [PFMultiplayerStartProcessingLobbyStateChanges()](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges.md) provides a [PFLobbyUpdatedStateChange](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange.md) with [PFLobbyUpdatedStateChange::ownerUpdated](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange.md) set to true. If joining the lobby succeeds, this field is guaranteed to be populated by the time PFMultiplayerStartProcessingLobbyStateChanges() provides a [PFLobbyJoinLobbyCompletedStateChange](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyjoinlobbycompletedstatechange.md). \
\
&#x20;If this lobby object was created by calling [PFMultiplayerClaimServerLobby()](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerclaimserverlobby.md), this method will return an error until [PFMultiplayerStartProcessingLobbyStateChanges()](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges.md) provides a [PFLobbyUpdatedStateChange](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange.md) with [PFLobbyUpdatedStateChange::ownerUpdated](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange.md) set to true. If claiming the lobby succeeds, this field is guaranteed to be populated by the time PFMultiplayerStartProcessingLobbyStateChanges() provides a [PFLobbyClaimServerLobbyCompletedStateChange](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyclaimserverlobbycompletedstatechange.md).

## Requirements

**Header:** PFLobby.h

## See also

[PFLobby members](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)


## Related topics

- [PFLobbyOwnerMigrationPolicy](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbyownermigrationpolicy.md)
- [PFMultiplayer C/C++ API overview - PFLobby.h](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)
- [PFLobbyGetOwnerMigrationPolicy](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbygetownermigrationpolicy.md)
- [Lobby.TryGetOwner](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/TryGetOwner.md)
- [PFLobbyGetRestrictInvitesToLobbyOwner](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbygetrestrictinvitestolobbyowner.md)
