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> Use this file to discover all available pages before exploring further.

# PFLobbyGetMembers

> PFLobbyGetMembers reference for retrieving the list of PlayFab entities currently joined as members of a lobby using the PlayFab Multiplayer C++ SDK.

Gets the list of PlayFab entities currently joined to the lobby as members.

## Syntax

```cpp theme={null}
HRESULT PFLobbyGetMembers(  
    PFLobbyHandle lobby,  
    uint32_t* memberCount,  
    const PFEntityKey** members  
)  
```

### Parameters

**`lobby`**   PFLobbyHandle

The handle of the lobby.

**`memberCount`**   uint32\_t\*\
*output*

The output member count.

**`members`**   [PFEntityKey\*\*](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/pfentitykey_clientsdk.md)\
*library-allocated output array of size `*memberCount`*

The output member array.

### Return value

Type: HRESULT

`S_OK` if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via [PFMultiplayerGetErrorMessage()](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/functions/pfmultiplayergeterrormessage.md).

## Remarks

If this lobby object is still in the process of asynchronously being created, joined, or claimed, via a call to [PFMultiplayerCreateAndJoinLobby()](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayercreateandjoinlobby.md), [PFMultiplayerJoinLobby()](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerjoinlobby.md), [PFMultiplayerCreateAndClaimServerLobby()](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayercreateandclaimserverlobby.md), or [PFMultiplayerClaimServerLobby()](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerclaimserverlobby.md), this method will return no members. \
\
&#x20;If this lobby is server-owned, the owning game\_server entity will **not** be returned in this list of members.

## Requirements

**Header:** PFLobby.h

## See also

[PFLobby members](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)


## Related topics

- [PFLobbyAddMember](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbyaddmember.md)
- [PFLobbyForceRemoveMember](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbyforceremovemember.md)
- [PFMultiplayerStartProcessingLobbyStateChanges](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges.md)
- [PFMultiplayer C/C++ API overview - PFLobby.h](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)
- [PFLobbyGetMemberProperty](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbygetmemberproperty.md)
