> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# PFLobbyServerConnectionStatus

> PFLobbyServerConnectionStatus values indicating whether a PlayFab lobby server is connected to the real-time notification service in the Multiplayer C++ SDK.

Values representing the current status of the Lobby Server's connection status to the notification service.

## Syntax

```cpp theme={null}
enum class PFLobbyServerConnectionStatus  : uint32_t  
{  
    NotConnected = 0,  
    Connected = 1,  
}  
```

## Constants

| Constant | Description |
| - | - |
| NotConnected | The Lobby Server isn't connected to the notification service.  When not connected to the notification service, the Lobby Server can miss updates or see delayed updates while in this state. |
| Connected | The Lobby Server is connected to the notification service.  When connected to the notification service, the Lobby Server will receive real-time updates indicating changes to the lobby. |

## Requirements

**Header:** PFLobby.h

## See also

[PFLobby members](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)


## Related topics

- [PFLobbyGetServerConnectionStatus](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbygetserverconnectionstatus.md)
- [PFMultiplayer C/C++ API overview - PFLobby.h](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)
- [LobbyServerConnectionStatus](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerConnectionStatus.md)
- [Lobby.GetServerConnectionStatus](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/GetServerConnectionStatus.md)
- [LobbyMemberConnectionStatus](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyMemberConnectionStatus.md)
