> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyMemberConnectionStatus

> PFLobbyMemberConnectionStatus values indicating whether a PlayFab lobby member is connected to the real-time notification service in the Multiplayer C++ SDK.

Values representing the current status of a member's connection status to the notification service.

## Syntax

```cpp theme={null}
enum class PFLobbyMemberConnectionStatus  : uint32_t  
{  
    NotConnected = 0,  
    Connected = 1,  
}  
```

## Constants

| Constant | Description |
| - | - |
| NotConnected | The lobby member is not connected to the notification service.  Lobby members that are not connected to the notification service may miss updates or see delayed updates while in this state. |
| Connected | The lobby member is connected to the notification service.  Lobby members that are connected to the notification service will receive real-time updates indicating changes to the lobby. |

## Requirements

**Header:** PFLobby.h

## See also

[PFLobby members](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)


## Related topics

- [PFLobbyGetMemberConnectionStatus](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbygetmemberconnectionstatus.md)
- [PFLobbyOwnerMigrationPolicy](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbyownermigrationpolicy.md)
- [PFMultiplayer C/C++ API overview - PFLobby.h](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)
- [LobbyMemberConnectionStatus](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyMemberConnectionStatus.md)
- [GetMemberConnectionStatus](https://docs.xbox.com/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/GetMemberConnectionStatus.md)
