> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFab Multiplayer documentation

> PlayFab Multiplayer services support real-time multiplayer capabilities for matchmaking, grouping, networking, and server hosting.

PlayFab Multiplayer delivers real-time multiplayer capabilities for matchmaking, grouping, networking, and dedicated server hosting.

## Understand multiplayer

> **[What is Multiplayer?](https://docs.xbox.com/services/playfab/multiplayer/mpintro.md)**
>
> A tour of PlayFab's multiplayer capabilities.

> **[Multiplayer servers](https://docs.xbox.com/services/playfab/multiplayer/servers/index.md)**
>
> Dedicated server hosting for real-time gameplay.

> **[Lobby](https://docs.xbox.com/services/playfab/multiplayer/lobby/index.md)**
>
> Group players together before a match.

> **[Matchmaking](https://docs.xbox.com/services/playfab/multiplayer/matchmaking/index.md)**
>
> Find opponents based on skill, latency, and custom rules.

> **[Party networking](https://docs.xbox.com/services/playfab/multiplayer/networking/index.md)**
>
> Secure low-latency P2P networking and voice.

## Get started

> **[Basics of a PlayFab game server](https://docs.xbox.com/services/playfab/multiplayer/servers/basics-of-a-playfab-game-server.md)**
>
> How dedicated servers are modeled in PlayFab.

> **[Lobby quickstart](https://docs.xbox.com/services/playfab/multiplayer/lobby/lobby-getting-started.md)**
>
> Create and join a lobby end-to-end.

> **[Matchmaking quickstart](https://docs.xbox.com/services/playfab/multiplayer/matchmaking/quickstart-client-sdk.md)**
>
> Ship your first match ticket.

> **[Party SDK quickstart](https://docs.xbox.com/services/playfab/multiplayer/networking/quickstart.md)**
>
> Connect players with the Party SDK.

> **[Integrate with the GSDK](https://docs.xbox.com/services/playfab/multiplayer/servers/integrating-game-servers-with-gsdk.md)**
>
> Wire your game server to the PlayFab Game Server SDK.

> **[Enable PlayFab Party](https://docs.xbox.com/services/playfab/multiplayer/networking/enable-party.md)**
>
> Turn on Party for your title.

> **[Matchmaking scenarios](https://docs.xbox.com/services/playfab/multiplayer/matchmaking/config-examples.md)**
>
> Configuration examples for common matchmaking patterns.

> **[Lobby + Matchmaking together](https://docs.xbox.com/services/playfab/multiplayer/lobby/lobby-and-matchmaking.md)**
>
> Combine lobbies and matchmaking in one flow.

> **[Local server debugging](https://docs.xbox.com/services/playfab/multiplayer/servers/locally-debugging-game-servers-and-integration-with-playfab.md)**
>
> Debug game servers locally against PlayFab.

> **[Deploy server builds](https://docs.xbox.com/services/playfab/multiplayer/servers/deploying-playfab-multiplayer-server-builds.md)**
>
> Ship a multiplayer server build to the cloud.

## Operations

> **[QoS beacons](https://docs.xbox.com/services/playfab/multiplayer/servers/using-qos-beacons-to-measure-player-latency-to-azure.md)**
>
> Measure player latency to Azure regions.

> **[Azure EA billing](https://docs.xbox.com/services/playfab/multiplayer/servers/ea-billing.md)**
>
> Enterprise Agreement billing for PlayFab services.

> **[Multiplayer Servers 2.0 billing](https://docs.xbox.com/services/playfab/multiplayer/servers/billing-for-thunderhead.md)**
>
> Billing details for the current server platform.

> **[Incident response](https://docs.xbox.com/services/playfab/multiplayer/servers/comm-sla.md)**
>
> PlayFab incident response and communication procedures.

## API reference

> **[Party C/C++ API](https://docs.xbox.com/services/playfab/multiplayer/networking/reference/party_members.md)**
>
> Complete Party C/C++ reference.

> **[Multiplayer Servers API](https://docs.xbox.com/services/playfab/multiplayer/servers/quickstart-for-multiplayer-servers-api-powershell.md)**
>
> Server API and PowerShell quickstart.

> **[Lobby C/C++ API](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members.md)**
>
> Complete Lobby C/C++ reference.

> **[Matchmaking C/C++ API](https://docs.xbox.com/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmatchmaking/pfmatchmaking_members.md)**
>
> Complete Matchmaking C/C++ reference.

## Pricing

> **[Meters overview](https://docs.xbox.com/services/playfab/pricing/meters/meters.md)**
>
> How multiplayer usage is metered.

> **[Consumption best practices](https://docs.xbox.com/services/playfab/pricing/consumption-best-practices.md)**
>
> Reduce cost for high-volume multiplayer titles.


## Related topics

- [PlayFab Party overview](https://docs.xbox.com/build/console-features/networking/index.md)
- [PlayFab Release Notes 2020](https://docs.xbox.com/services/playfab/release-notes/2020.md)
- [PlayFab UGC documentation](https://docs.xbox.com/services/playfab/economy-monetization/economy-v2/ugc/index.md)
- [Deploy builds using PowerShell/API](https://docs.xbox.com/services/playfab/multiplayer/servers/deploy-using-powershell-api.md)
- [PlayFab fundamentals](https://docs.xbox.com/services/playfab/get-started/index.md)
