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# PFSegmentsGetPlayersSegmentsRequest

> PFSegmentsGetPlayersSegmentsRequest data model.

PFSegmentsGetPlayersSegmentsRequest data model.

## Syntax

```cpp theme={null}
typedef struct PFSegmentsGetPlayersSegmentsRequest {  
    PFStringDictionaryEntry const* customTags;  
    uint32_t customTagsCount;  
    const char* playFabId;  
} PFSegmentsGetPlayersSegmentsRequest;  
```

### Members

**`customTags`**   [PFStringDictionaryEntry](https://docs.xbox.com/services/playfab/api-references/c/pftypes/structs/pfstringdictionaryentry.md) const\*\
*may be nullptr*

(Optional) The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).

**`customTagsCount`**   uint32\_t

Count of customTags

**`playFabId`**   const char\*\
*is null-terminated*

Unique PlayFab assigned ID of the user on whom the operation will be performed.

## Requirements

**Header:** PFSegmentsTypes.h

## See also

[PFSegmentsTypes members](https://docs.xbox.com/services/playfab/api-references/c/pfsegmentstypes/pfsegmentstypes_members.md)


## Related topics

- [PFSegmentsServerGetPlayerSegmentsAsync](https://docs.xbox.com/services/playfab/api-references/c/pfsegments/functions/pfsegmentsservergetplayersegmentsasync.md)
- [Services C API overview - PFSegmentsTypes.h](https://docs.xbox.com/services/playfab/api-references/c/pfsegmentstypes/pfsegmentstypes_members.md)
- [Get Player Segments](https://docs.xbox.com/services/playfab/api-references/rest/admin/play-stream/get-player-segments.md)
- [Get Segment Player Count](https://docs.xbox.com/services/playfab/api-references/rest/server/play-stream/get-segment-player-count.md)
