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# PFGroupsCreateGroupRoleResponse

> PFGroupsCreateGroupRoleResponse data model.

PFGroupsCreateGroupRoleResponse data model.

## Syntax

```cpp theme={null}
typedef struct PFGroupsCreateGroupRoleResponse {  
    int32_t profileVersion;  
    const char* roleId;  
    const char* roleName;  
} PFGroupsCreateGroupRoleResponse;  
```

### Members

**`profileVersion`**   int32\_t

The current version of the group profile, can be used for concurrency control during updates.

**`roleId`**   const char\*\
*is null-terminated*

(Optional) ID for the role.

**`roleName`**   const char\*\
*is null-terminated*

(Optional) The name of the role.

## Requirements

**Header:** PFGroupsTypes.h

## See also

[PFGroupsTypes members](https://docs.xbox.com/services/playfab/api-references/c/pfgroupstypes/pfgroupstypes_members.md)


## Related topics

- [PFGroupsCreateRoleGetResult](https://docs.xbox.com/services/playfab/api-references/c/pfgroups/functions/pfgroupscreaterolegetresult.md)
- [Services C API overview - PFGroupsTypes.h](https://docs.xbox.com/services/playfab/api-references/c/pfgroupstypes/pfgroupstypes_members.md)
- [PFGroupsCreateGroupResponse](https://docs.xbox.com/services/playfab/api-references/c/pfgroupstypes/structs/pfgroupscreategroupresponse.md)
- [PFGroupsUpdateGroupRoleResponse](https://docs.xbox.com/services/playfab/api-references/c/pfgroupstypes/structs/pfgroupsupdategrouproleresponse.md)
- [PFGroupsCreateGroupRoleRequest](https://docs.xbox.com/services/playfab/api-references/c/pfgroupstypes/structs/pfgroupscreategrouprolerequest.md)
