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# PFGroupsUpdateRoleGetResultSize

> Get the size in bytes needed to store the result of a UpdateRole call.

Get the size in bytes needed to store the result of a UpdateRole call.

## Syntax

```cpp theme={null}
HRESULT PFGroupsUpdateRoleGetResultSize(  
    XAsyncBlock* async,  
    size_t* bufferSize  
)  
```

### Parameters

**`async`**   XAsyncBlock\*\
*Inout*

XAsyncBlock for the async operation.

**`bufferSize`**   size\_t\*\
*output*

The buffer size in bytes required for the result.

### Return value

Type: HRESULT

Result code for this API operation. If the service call is unsuccessful, the result will be E\_PF\_ROLE\_DOES\_NOT\_EXIST or any of the global PlayFab Service errors. See doc page "Handling PlayFab Errors" for more details on error handling.

## Requirements

**Header:** PFGroups.h

## See also

[PFGroups members](https://docs.xbox.com/services/playfab/api-references/c/pfgroups/pfgroups_members.md)


## Related topics

- [PFGroupsUpdateRoleAsync](https://docs.xbox.com/services/playfab/api-references/c/pfgroups/functions/pfgroupsupdateroleasync.md)
- [Services C API overview - PFGroups.h](https://docs.xbox.com/services/playfab/api-references/c/pfgroups/pfgroups_members.md)
- [PFGroupsUpdateRoleGetResult](https://docs.xbox.com/services/playfab/api-references/c/pfgroups/functions/pfgroupsupdaterolegetresult.md)
- [PFGroupsUpdateGroupGetResultSize](https://docs.xbox.com/services/playfab/api-references/c/pfgroups/functions/pfgroupsupdategroupgetresultsize.md)
- [PFGroupsCreateRoleGetResultSize](https://docs.xbox.com/services/playfab/api-references/c/pfgroups/functions/pfgroupscreaterolegetresultsize.md)
