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> Use this file to discover all available pages before exploring further.

# PFGameSaveFilesUiOutOfStorageCallback

> Callback triggered when the local device is out of storage space.

Callback triggered when the local device is out of storage space.

## Syntax

```cpp theme={null}
void PFGameSaveFilesUiOutOfStorageCallback(  
    PFLocalUserHandle localUserHandle,  
    uint64_t requiredBytes,  
    void* context  
)  
```

### Parameters

**`localUserHandle`**   PFLocalUserHandle

Local user handle.

**`requiredBytes`**   uint64\_t

Required bytes.

**`context`**   void\*\
*optional*

Context to pass to the callback.

### Return value

Type: void

TBD

## Requirements

**Header:** PFGameSaveFilesUi.h

## See also

[PFGameSaveFilesUi members](https://docs.xbox.com/services/playfab/api-references/c/pfgamesavefilesui/pfgamesavefilesui_members.md)


## Related topics

- [Game Saves UI callbacks](https://docs.xbox.com/services/playfab/player-progression/game-saves/ui-callbacks.md)
- [PFGameSaveFilesUiOutOfStorageUserAction](https://docs.xbox.com/services/playfab/api-references/c/pfgamesavefilesui/enums/pfgamesavefilesuioutofstorageuseraction.md)
- [PFGameSaveFilesSetUiOutOfStorageResponse](https://docs.xbox.com/services/playfab/api-references/c/pfgamesavefilesui/functions/pfgamesavefilessetuioutofstorageresponse.md)
- [PFGameSaveUICallbacks](https://docs.xbox.com/services/playfab/api-references/c/pfgamesavefilesui/structs/pfgamesaveuicallbacks.md)
- [Services C API overview - PFGameSaveFilesUi.h](https://docs.xbox.com/services/playfab/api-references/c/pfgamesavefilesui/pfgamesavefilesui_members.md)
