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# PFGameSaveFilesUninitializeAsync

> Cleanup PlayFab Game Save library instance.

Cleanup PlayFab Game Save library instance.

## Syntax

```cpp theme={null}
HRESULT PFGameSaveFilesUninitializeAsync(  
    XAsyncBlock* async  
)  
```

### Parameters

**`async`**   XAsyncBlock\*\
*Inout*

An XAsyncBlock for polling the call's status and retrieving the call results.

### Return value

Type: HRESULT

Result code for this API operation.

## Remarks

To retrieve the result of a call to PFGameSaveFilesUninitializeAsync, call PFGameSaveFilesUninitializeResult. This will internally call PFUninitializeAsync() if PFGameSaveInitialize() needed to call PFInitialize() internally.

## Requirements

**Header:** PFGameSaveFiles.h

## See also

[PFGameSaveFiles members](https://docs.xbox.com/services/playfab/api-references/c/pfgamesavefiles/pfgamesavefiles_members.md)


## Related topics

- [PFGameSaveFilesUninitializeResult](https://docs.xbox.com/services/playfab/api-references/c/pfgamesavefiles/functions/pfgamesavefilesuninitializeresult.md)
- [Game Saves rollback](https://docs.xbox.com/services/playfab/player-progression/game-saves/rollback.md)
- [PFGameSaveFilesAddUserWithUiAsync](https://docs.xbox.com/services/playfab/api-references/c/pfgamesavefiles/functions/pfgamesavefilesadduserwithuiasync.md)
- [Game Saves error handling FAQ](https://docs.xbox.com/services/playfab/player-progression/game-saves/error-handling-faq.md)
- [Services C API overview - PFGameSaveFiles.h](https://docs.xbox.com/services/playfab/api-references/c/pfgamesavefiles/pfgamesavefiles_members.md)
