> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFEventsWriteEventsResponse

> PFEventsWriteEventsResponse data model.

PFEventsWriteEventsResponse data model.

## Syntax

```cpp theme={null}
typedef struct PFEventsWriteEventsResponse {  
    const char* const* assignedEventIds;  
    uint32_t assignedEventIdsCount;  
} PFEventsWriteEventsResponse;  
```

### Members

**`assignedEventIds`**   const char\* const\*\
*may be nullptr*

(Optional) The unique identifiers assigned by the server to the events, in the same order as the events in the request. Only returned if FlushToPlayStream option is true.

**`assignedEventIdsCount`**   uint32\_t

Count of assignedEventIds

## Requirements

**Header:** PFEventsTypes.h

## See also

[PFEventsTypes members](https://docs.xbox.com/services/playfab/api-references/c/pfeventstypes/pfeventstypes_members.md)


## Related topics

- [PFEventsWriteEventsGetResult](https://docs.xbox.com/services/playfab/api-references/c/pfevents/functions/pfeventswriteeventsgetresult.md)
- [PFEventsWriteTelemetryEventsGetResult](https://docs.xbox.com/services/playfab/api-references/c/pfevents/functions/pfeventswritetelemetryeventsgetresult.md)
- [Services C API overview - PFEventsTypes.h](https://docs.xbox.com/services/playfab/api-references/c/pfeventstypes/pfeventstypes_members.md)
- [Write Events](https://docs.xbox.com/api-reference/playstream-events/write-events.md)
- [Write Title Event](https://docs.xbox.com/api-reference/analytics/write-title-event.md)
