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# PFEventPipelineDuplicateHandle

> Duplicates a PFEventPipelineHandle.

Duplicates a PFEventPipelineHandle.

## Syntax

```cpp theme={null}
HRESULT PFEventPipelineDuplicateHandle(  
    PFEventPipelineHandle eventPipelineHandle,  
    PFEventPipelineHandle* duplicatedEventPipelineHandle  
)  
```

### Parameters

**`eventPipelineHandle`**   PFEventPipelineHandle

EventPipeline handle to duplicate.

**`duplicatedEventPipelineHandle`**   PFEventPipelineHandle\*\
*output*

TBD

### Return value

Type: HRESULT

Result code for this API operation.

## Remarks

Both the duplicated handle and the original handle need to be closed with PFEventPipelineCloseHandle when they are no longer needed.

## Requirements

**Header:** PFEventPipeline.h

## See also

[PFEventPipeline members](https://docs.xbox.com/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members.md)


## Related topics

- [PlayFab Services SDK - Event Pipeline](https://docs.xbox.com/services/playfab/sdks/c/event-pipeline/eventpipeline.md)
- [Services C API overview - PFEventPipeline.h](https://docs.xbox.com/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members.md)
- [Event Pipeline Tutorial](https://docs.xbox.com/services/playfab/sdks/c/event-pipeline/eventpipeline-tutorial.md)
- [PFEventPipelineCreatePlayStreamPipelineHandle](https://docs.xbox.com/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreateplaystreampipelinehandle.md)
- [PFEventPipelineCreateTelemetryPipelineHandleWithEntity](https://docs.xbox.com/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreatetelemetrypipelinehandlewithentity.md)
