> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GAMEPAD_VIBRATION

> GAMEPAD_VIBRATION

TBD

## Syntax

```cpp theme={null}
struct GAMEPAD_VIBRATION {
  ULONG64 ControllerId;
  BYTE LeftImpulsePercent;
  BYTE RightImpulsePercent;
  BYTE LeftRumblePercent;
  BYTE RightRumblePercent;
}
```

## Members

`ControllerId`\
Type: ULONG64

TBD

`LeftImpulsePercent`\
Type: BYTE

TBD

`RightImpulsePercent`\
Type: BYTE

TBD

`LeftRumblePercent`\
Type: BYTE

TBD

`RightRumblePercent`\
Type: BYTE

TBD

## Requirements

**Header:** xtfinput.h\
**Library:** xtfinput.lib\
**Supported platforms:** Windows (for XBOX console tools)

## See also

[XtfInput](https://docs.xbox.com/reference/tools/xtf/xtfinput/xtfinput-xbox-microsoft-n.md)


## Related topics

- [XtfInput (API contents)](https://docs.xbox.com/reference/tools/xtf/xtfinput/xtfinput-xbox-microsoft-n.md)
- [XInputOnGameInput (API contents)](https://docs.xbox.com/reference/input/xinputongameinput/xinputongameinput_members.md)
- [XINPUT_VIBRATION](https://docs.xbox.com/reference/input/xinputongameinput/structs/xinput_vibration.md)
- [XBOX Manager: remote control](https://docs.xbox.com/tools/tools-console/xbom/manager-tool-gamepad-input.md)
- [XINPUT_VIBRATION_EX](https://docs.xbox.com/reference/input/xinputongameinput/structs/xinput_vibration_ex.md)
