> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XGameUiTextEntryChangeTypeFlags

> XGameUiTextEntryChangeTypeFlags

Flags indicating what has changed since the last call to
[XGameUiTextEntryGetState](https://docs.xbox.com/reference/system/xgameui/functions/xgameuitextentrygetstate.md).

## Syntax

```cpp theme={null}
enum class XGameUiTextEntryChangeTypeFlags : uint32_t  
{  
    None = 0x0,  
    TextChanged = 0x1,  
    Dismissed = 0x2
}  
```

## Constants

| Constant | Description |
| - | - |
| None | No text changes. |
| TextChanged | Text has changed since the last call to [XGameUiTextEntryGetState](https://docs.xbox.com/reference/system/xgameui/functions/xgameuitextentrygetstate.md). |
| Dismissed | The keyboard was dimissed. |

## Remarks

If the keyboard has been dismissed, the game should call
[XGameUiTextEntryClose](https://docs.xbox.com/reference/system/xgameui/functions/xgameuitextentryclose.md) before trying to re-open the keyboard.

> [!NOTE]
>
> TextChange will not be set if cursorIndex, imeClauseStartIndex, or
> imeClauseEndIndex values have changed.

## Requirements

**Header:** XGameUI.h

**Supported platforms:** Windows, XBOX One family consoles and XBOX Series consoles

## See also

[XGameUI](https://docs.xbox.com/reference/system/xgameui/xgameui_members.md)


## Related topics

- [XGameUI (API contents)](https://docs.xbox.com/reference/system/xgameui/xgameui_members.md)
- [XGameUiTextEntryGetState](https://docs.xbox.com/reference/system/xgameui/functions/xgameuitextentrygetstate.md)
- [XGameUiTextEntryVisibilityFlags](https://docs.xbox.com/reference/system/xgameui/enums/xgameuitextentryvisibilityflags.md)
- [XGameUiTextEntryOptions](https://docs.xbox.com/reference/system/xgameui/structs/xgameuitextentryoptions.md)
- [XGameUiTextEntryUpdateVisibility](https://docs.xbox.com/reference/system/xgameui/functions/xgameuitextentryupdatevisibility.md)
