> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XGameStreamingUninitialize

> XGameStreamingUninitialize

Uninitializes the Game Streaming APIs.

## Syntax

```cpp theme={null}
void XGameStreamingUninitialize(  
)  
```

### Parameters

None

### Return value

Type: void

## Remarks

> [!NOTE]
>
> This function isn't safe to call on a time-sensitive thread. For more information, see [Time-sensitive threads](https://learn.microsoft.com/gaming/gdk/docs/gdk-dev/console-dev/overviews/threads/time-sensitive-threads).

After calling this API, it will not be possible to use other XGameStreaming APIs. They will return an error of `E_GAMESTREAMING_NOT_INITIALIZED`.

## Requirements

**Header:** XGameStreaming.h

**Library:** xgameruntime.lib

**Supported platforms:** Windows, XBOX One family consoles and XBOX Series consoles

## Conceptual documentation

* [Time-sensitive threads](https://learn.microsoft.com/gaming/gdk/docs/gdk-dev/console-dev/overviews/threads/time-sensitive-threads)

## See also

[XGameStreamingInitialize](https://docs.xbox.com/reference/system/xgamestreaming/functions/xgamestreaminginitialize.md)\
[XGameStreaming](https://docs.xbox.com/reference/system/xgamestreaming/xgamestreaming_members.md)


## Related topics

- [XGameStreamingInitialize](https://docs.xbox.com/reference/system/xgamestreaming/functions/xgamestreaminginitialize.md)
- [XGameStreaming (API contents)](https://docs.xbox.com/reference/system/xgamestreaming/xgamestreaming_members.md)
- [Using C# wrappers for GDK APIs in your Unity project](https://docs.xbox.com/build/gdk-and-engines/unity/unity-api-wrappers.md)
- [XGameRuntimeUninitialize](https://docs.xbox.com/reference/system/xgameruntimeinit/functions/xgameruntimeuninitialize.md)
- [XInputOnGameInputUninitialize](https://docs.xbox.com/reference/input/xinputongameinput/functions/xinputongameinputuninitialize.md)
