> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Deadzone

> Deadzone

Definition for the amount of player interaction that shouldn't be registered as input.

## Properties

`threshold` - *number*. A value between 0 and 1 that specifies the size of the deadzone as a percentage of the control.\
`radial` - *boolean*. If, and only if, the input is `axisXY`, this property must be specified. If `true`, the deadzone will be radial (circular). If `false`, it will be axial (square).

## Remarks

Every deadzone has a size, and depending on the type of input, it may have a shape.

## Related controls

[Accelerometer](https://docs.xbox.com/reference/system/touchadaptationkit/sensor-controls/game-streaming-touch-accelerometer.md)\
[Gyroscope](https://docs.xbox.com/reference/system/touchadaptationkit/sensor-controls/game-streaming-touch-gyroscope.md)\
[Joystick](https://docs.xbox.com/reference/system/touchadaptationkit/controls/game-streaming-touch-joystick.md)\
[Throttle](https://docs.xbox.com/reference/system/touchadaptationkit/controls/game-streaming-touch-throttle.md)\
[Touchpad](https://docs.xbox.com/reference/system/touchadaptationkit/controls/game-streaming-touch-touchpad.md)

## See also

[Touch Adaptation Kit Reference](https://docs.xbox.com/build/core-features/common/game-streaming/game-streaming-touch-touch-adaptation-kit-overview.md)


## Related topics

- [Axis](https://docs.xbox.com/reference/system/touchadaptationkit/types/game-streaming-touch-axis.md)
- [Joystick](https://docs.xbox.com/reference/system/touchadaptationkit/controls/game-streaming-touch-joystick.md)
- [Directional pad](https://docs.xbox.com/reference/system/touchadaptationkit/controls/game-streaming-touch-directionalpad.md)
- [Touchpad](https://docs.xbox.com/reference/system/touchadaptationkit/controls/game-streaming-touch-touchpad.md)
- [XINPUT_GAMEPAD](https://docs.xbox.com/reference/input/xinputongameinput/structs/xinput_gamepad.md)
