> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XblContextSettingsSetUseCrossPlatformQosServers

> XblContextSettingsSetUseCrossPlatformQosServers

Controls whether we use cross platform QoS endpoints or not. In some case if you are shipping with TV\_API enabled, you want to be able to choose.

## Syntax

```cpp theme={null}
HRESULT XblContextSettingsSetUseCrossPlatformQosServers(  
         XblContextHandle context,  
         bool value  
)  
```

### Parameters

*context*   \_In\_\
Type: [XblContextHandle](https://docs.xbox.com/reference/live/xsapi-c/types_c/handles/xblcontexthandle.md)

XBOX live context that the settings are associated with.

*value*   \_In\_\
Type: bool

True if the cross platform QoS servers should be used, false otherwise.

### Return value

Type: HRESULT

HRESULT return code for this API operation.

## Requirements

**Header:** xbox\_live\_context\_settings\_c.h

**Library:** Microsoft.Xbox.Services.142.C.lib or Microsoft.Xbox.Services.143.C.lib

## See also

[xbox\_live\_context\_settings\_c](https://docs.xbox.com/reference/live/xsapi-c/xbox_live_context_settings_c/xbox_live_context_settings_c_members.md)


## Related topics

- [xbox_live_context_settings_c (contents)](https://docs.xbox.com/reference/live/xsapi-c/xbox_live_context_settings_c/xbox_live_context_settings_c_members.md)
- [XblContextSettingsGetUseCrossPlatformQosServers](https://docs.xbox.com/reference/live/xsapi-c/xbox_live_context_settings_c/functions/xblcontextsettingsgetusecrossplatformqosservers.md)
- [XblMultiplayerActivitySendInvitesAsync](https://docs.xbox.com/reference/live/xsapi-c/multiplayer_activity_c/functions/xblmultiplayeractivitysendinvitesasync.md)
- [XblMultiplayerSessionCurrentUserSetServerQosMeasurements](https://docs.xbox.com/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessioncurrentusersetserverqosmeasurements.md)
- [Quality-of-service (QoS) beacons to measure player latency to Azure](https://docs.xbox.com/services/playfab/multiplayer/servers/using-qos-beacons-to-measure-player-latency-to-azure.md)
