> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XblMultiplayerSessionHandleId

> XblMultiplayerSessionHandleId

Represents a handle ID of a multiplayer session.

## Syntax

```cpp theme={null}
typedef struct XblMultiplayerSessionHandleId {  
    char value[XBL_GUID_LENGTH];  
} XblMultiplayerSessionHandleId  
```

### Members

*value*\
Type: char\[XBL\_GUID\_LENGTH]

The ID of the handle that MSPD created.

## Remarks

Multiplayer Session Directory (MPSD) can create various handles that refer to a session. They are immutable and can only be created, read, and deleted. Note that this handle ID references to a service side object.

## Argument of

[XblMultiplayerSetTransferHandleResult](https://docs.xbox.com/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersettransferhandleresult.md)

## Requirements

**Header:** multiplayer\_c.h

## See also

[multiplayer\_c](https://docs.xbox.com/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members.md)


## Related topics

- [XblMultiplayerSetTransferHandleResult](https://docs.xbox.com/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersettransferhandleresult.md)
- [multiplayer_c (contents)](https://docs.xbox.com/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members.md)
- [XblMultiplayerWriteSessionByHandleAsync](https://docs.xbox.com/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayerwritesessionbyhandleasync.md)
- [XblMultiplayerGetSessionByHandleAsync](https://docs.xbox.com/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayergetsessionbyhandleasync.md)
- [XblMultiplayerSessionCreateHandle](https://docs.xbox.com/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessioncreatehandle.md)
