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# XblDeviceToken

> XblDeviceToken

Token that represents a unique device participating in the session. It's a case-insensitive string that can be used for equality comparisons.

## Syntax

```cpp theme={null}
typedef struct XblDeviceToken {  
    char Value[XBL_MULTIPLAYER_DEVICE_TOKEN_MAX_LENGTH];  
} XblDeviceToken  
```

### Members

*Value*\
Type: char\[XBL\_MULTIPLAYER\_DEVICE\_TOKEN\_MAX\_LENGTH]

The unique device.

## Requirements

**Header:** multiplayer\_c.h

## See also

[multiplayer\_c](https://docs.xbox.com/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members.md)


## Related topics

- [XblMultiplayerConnectionAddressDeviceTokenPair](https://docs.xbox.com/reference/live/xsapi-c/multiplayer_manager_c/structs/xblmultiplayerconnectionaddressdevicetokenpair.md)
- [XblMultiplayerSessionSetHostDeviceToken](https://docs.xbox.com/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsethostdevicetoken.md)
- [XblMultiplayerManagerMemberAreMembersOnSameDevice](https://docs.xbox.com/reference/live/xsapi-c/multiplayer_manager_c/functions/xblmultiplayermanagermemberaremembersonsamedevice.md)
- [XblMultiplayerSessionHostCandidates](https://docs.xbox.com/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionhostcandidates.md)
- [XblMultiplayerSessionProperties](https://docs.xbox.com/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionproperties.md)
