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# XblMultiplayerSessionSetInitializationSucceeded

> XblMultiplayerSessionSetInitializationSucceeded

This can only be set when creating a new session.

## Syntax

```cpp theme={null}
void XblMultiplayerSessionSetInitializationSucceeded(  
         XblMultiplayerSessionHandle handle,  
         bool initializationSucceeded  
)  
```

### Parameters

*handle*   \_In\_\
Type: [XblMultiplayerSessionHandle](https://docs.xbox.com/reference/live/xsapi-c/multiplayer_c/handles/xblmultiplayersessionhandle.md)

Handle to the multiplayer session.

*initializationSucceeded*   \_In\_\
Type: bool

True if initialization succeeded, and false otherwise.

### Return value

Type: void

## Requirements

**Header:** multiplayer\_c.h

**Library:** Microsoft.Xbox.Services.142.C.lib or Microsoft.Xbox.Services.143.C.lib

## See also

[multiplayer\_c](https://docs.xbox.com/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members.md)


## Related topics

- [multiplayer_c (contents)](https://docs.xbox.com/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members.md)
- [XblMultiplayerSessionInitializationInfo](https://docs.xbox.com/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessioninitializationinfo.md)
- [XblMultiplayerSessionConstantsSetMemberInitialization](https://docs.xbox.com/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionconstantssetmemberinitialization.md)
- [XblMultiplayerSessionGetInitializationInfo](https://docs.xbox.com/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessiongetinitializationinfo.md)
- [XblMultiplayerSessionSetSessionChangeSubscription](https://docs.xbox.com/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsetsessionchangesubscription.md)
