> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GameInputRacingWheelInfo

> GameInputRacingWheelInfo

Describes the properties of a racing wheel.

## Syntax

```cpp theme={null}
struct GameInputRacingWheelInfo
{
    GameInputLabel menuButtonLabel;
    GameInputLabel viewButtonLabel;
    GameInputLabel previousGearButtonLabel;
    GameInputLabel nextGearButtonLabel;
    GameInputLabel dpadUpLabel;
    GameInputLabel dpadDownLabel;
    GameInputLabel dpadLeftLabel;
    GameInputLabel dpadRightLabel;
    GameInputLabel aButtonLabel;
    GameInputLabel bButtonLabel;
    GameInputLabel xButtonLabel;
    GameInputLabel yButtonLabel;
    GameInputLabel leftShoulderButtonLabel;
    GameInputLabel rightShoulderButtonLabel;
    GameInputLabel leftThumbstickButtonLabel;
    GameInputLabel rightThumbstickButtonLabel;
    bool           hasClutch;
    bool           hasHandbrake;
    bool           hasPatternShifter;
    int32_t        minPatternShifterGear;
    int32_t        maxPatternShifterGear;
    float          maxWheelAngle;
    uint32_t       extraButtonCount;
    uint32_t       extraAxisCount;
};
```

### Members

*menuButtonLabel*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for Menu button.

*viewButtonLabel*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for View button.

*previousGearButtonLabel*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for previous-gear selector (button).

*nextGearButtonLabel*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for next-gear selector (button).

*dpadUpLabel*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for D-pad up.

*dpadDownLabel*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for D-pad down.

*dpadLeftLabel*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for D-pad left.

*dpadRightLabel*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for D-pad right.

*aButtonLabel*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for **A** button.

*bButtonLabel*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for **B** button.

*xButtonLabel*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for **X** button.

*yButtonLabel*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for **Y** button.

*leftShoulderButtonLabel*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for left shoulder button.

*rightShoulderButtonLabel*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for right shoulder button.

*leftThumbstickButtonLabel*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for left thumbstick button.

*hasClutch*\

Type: bool

Indicates whether the racing wheel has a clutch input.

*hasHandbrake*\

Type: bool

Indicates whether the racing wheel has a handbrake input.

*hasPatternShifter*\

Type: bool

Indicates whether the racing wheel has a pattern shifter.

*minPatternShifterGear*\

Type: int32\_t

The lowest gear of the pattern shifter.

*maxPatternShifterGear*\

Type: int32\_t

The highest gear of the pattern shifter.

*maxWheelAngle*\

Type: float

The maximum angle of the racing wheel.

*extraButtonCount*\

Type: uint32\_t

The number of device buttons that are not mapped to racing wheel buttons.

*extraAxisCount*\

Type: uint32\_t

The number of device axes that are not mapped to racing wheel axes.

## Remarks

This structure is used in the [GameInputDeviceInfo](https://docs.xbox.com/reference/input/gameinput/structs/gameinputdeviceinfo.md) structure. `GameInputDeviceInfo` is used by the [IGameInputDevice::GetDeviceInfo](https://docs.xbox.com/reference/input/gameinput/interfaces/igameinputdevice/methods/igameinputdevice_getdeviceinfo.md) method.

For more information, see [GameInput devices](https://docs.xbox.com/build/core-features/common/input/overviews/input-devices.md).

## Requirements

**Header:** GameInput.h

**Supported platforms:** Windows, XBOX One family consoles and XBOX Series consoles

## See also

[Overview of GameInput](https://docs.xbox.com/build/core-features/common/input/overviews/input-overview.md)\
[GameInput](https://docs.xbox.com/reference/input/gameinput/gameinput_members.md)

## Version History

| Version | Changes |
| - | - |
| **v3** | **Added** 8 button labels (`aButtonLabel`, `bButtonLabel`, `xButtonLabel`, `yButtonLabel`, `leftShoulderButtonLabel`, `rightShoulderButtonLabel`, `leftThumbstickButtonLabel`, `rightThumbstickButtonLabel`), `extraButtonCount`, `extraAxisCount`. |
| **v0** | Introduced. |

## Appendix: Previous versions

### v0, v1, v2

```cpp theme={null}
struct GameInputRacingWheelInfo
{
    GameInputLabel menuButtonLabel;
    GameInputLabel viewButtonLabel;
    GameInputLabel previousGearButtonLabel;
    GameInputLabel nextGearButtonLabel;
    GameInputLabel dpadUpLabel;
    GameInputLabel dpadDownLabel;
    GameInputLabel dpadLeftLabel;
    GameInputLabel dpadRightLabel;
    bool           hasClutch;
    bool           hasHandbrake;
    bool           hasPatternShifter;
    int32_t        minPatternShifterGear;
    int32_t        maxPatternShifterGear;
    float          maxWheelAngle;
};
```


## Related topics

- [GameInputRacingWheelState](https://docs.xbox.com/reference/input/gameinput/structs/gameinputracingwheelstate.md)
- [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)
- [GameInput API members](https://docs.xbox.com/reference/input/gameinput/gameinput_members.md)
- [GameInputDeviceInfo](https://docs.xbox.com/reference/input/gameinput/structs/gameinputdeviceinfo.md)
- [GameInputRacingWheelButtons](https://docs.xbox.com/reference/input/gameinput/enums/gameinputracingwheelbuttons.md)
