> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GameInputArcadeStickInfo

> GameInputArcadeStickInfo

Describes the properties of an arcade stick.

## Syntax

```cpp theme={null}
struct GameInputArcadeStickInfo
{
    GameInputLabel menuButtonLabel;
    GameInputLabel viewButtonLabel;
    GameInputLabel stickUpLabel;
    GameInputLabel stickDownLabel;
    GameInputLabel stickLeftLabel;
    GameInputLabel stickRightLabel;
    GameInputLabel actionButton1Label;
    GameInputLabel actionButton2Label;
    GameInputLabel actionButton3Label;
    GameInputLabel actionButton4Label;
    GameInputLabel actionButton5Label;
    GameInputLabel actionButton6Label;
    GameInputLabel specialButton1Label;
    GameInputLabel specialButton2Label;
    uint32_t       extraButtonCount;
    uint32_t       extraAxisCount;
};
```

### Members

*menuButtonLabel*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for Menu button.

*viewButtonLabel*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for View button.

*stickUpLabel*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for up input from stick.

*stickDownLabel*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for down input from stick.

*stickLeftLabel*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for left input from stick.

*stickRightLabel*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for right input from stick.

*actionButton1Label*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for action button 1.

*actionButton2Label*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for action button 2.

*actionButton3Label*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for action button 3.

*actionButton4Label*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for action button 4.

*actionButton5Label*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for action button 5.

*actionButton6Label*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for action button 6.

*specialButton1Label*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for special button 1.

*specialButton2Label*\

Type: [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)

Physical label for special button 2.

*extraButtonCount*\

Type: uint32\_t

The number of device buttons that are not mapped to arcade stick buttons.

*extraAxisCount*\

Type: uint32\_t

The number of device axes that are not mapped to arcade stick axes.

## Remarks

This structure is used in the [GameInputDeviceInfo](https://docs.xbox.com/reference/input/gameinput/structs/gameinputdeviceinfo.md) structure. `GameInputDeviceInfo` is used by the [IGameInputDevice::GetDeviceInfo](https://docs.xbox.com/reference/input/gameinput/interfaces/igameinputdevice/methods/igameinputdevice_getdeviceinfo.md) method.

For more information, see [GameInput devices](https://docs.xbox.com/build/core-features/common/input/overviews/input-devices.md).

## Requirements

**Header:** GameInput.h

**Supported platforms:** Windows, XBOX One family consoles and XBOX Series consoles

## See also

[Overview of GameInput](https://docs.xbox.com/build/core-features/common/input/overviews/input-overview.md)\
[GameInput](https://docs.xbox.com/reference/input/gameinput/gameinput_members.md)

## Version History

| Version | Changes |
| - | - |
| **v3** | **Added** `extraButtonCount` (uint32\_t) and `extraAxisCount` (uint32\_t). |
| **v0** | Introduced. |

## Appendix: Previous versions

### v0, v1, v2

```cpp theme={null}
struct GameInputArcadeStickInfo
{
    GameInputLabel menuButtonLabel;
    GameInputLabel viewButtonLabel;
    GameInputLabel stickUpLabel;
    GameInputLabel stickDownLabel;
    GameInputLabel stickLeftLabel;
    GameInputLabel stickRightLabel;
    GameInputLabel actionButton1Label;
    GameInputLabel actionButton2Label;
    GameInputLabel actionButton3Label;
    GameInputLabel actionButton4Label;
    GameInputLabel actionButton5Label;
    GameInputLabel actionButton6Label;
    GameInputLabel specialButton1Label;
    GameInputLabel specialButton2Label;
};
```


## Related topics

- [GameInputLabel](https://docs.xbox.com/reference/input/gameinput/enums/gameinputlabel.md)
- [GameInput API members](https://docs.xbox.com/reference/input/gameinput/gameinput_members.md)
- [GameInputDeviceInfo](https://docs.xbox.com/reference/input/gameinput/structs/gameinputdeviceinfo.md)
- [GameInputArcadeStickButtons](https://docs.xbox.com/reference/input/gameinput/enums/gameinputarcadestickbuttons.md)
- [GameInputArcadeStickState](https://docs.xbox.com/reference/input/gameinput/structs/gameinputarcadestickstate.md)
