> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GetInputKind

> IGameInputReading::GetInputKind

Retrieves the type of input associated with a reading.

## Syntax

```cpp theme={null}
GameInputKind GetInputKind();
```

### Return value

Type: GameInputKind

[Input API Overview](https://docs.xbox.com/build/core-features/common/input/overviews/input-overview.md)\
[IGameInputReading](https://docs.xbox.com/reference/input/gameinput/interfaces/igameinputreading/igameinputreading.md)\
[GameInputKind](https://docs.xbox.com/reference/input/gameinput/enums/gameinputkind.md)

## Version History

| Version | Changes |
| - | - |
| **v0** | Introduced. |


## Related topics

- [GameInputKind](https://docs.xbox.com/reference/input/gameinput/enums/gameinputkind.md)
- [GetSensorsState](https://docs.xbox.com/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getsensorsstate.md)
- [GetGamepadState](https://docs.xbox.com/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getgamepadstate.md)
- [GetMouseState](https://docs.xbox.com/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getmousestate.md)
- [GameInput readings](https://docs.xbox.com/build/core-features/common/input/overviews/input-readings.md)
