> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GameInputForceFeedbackEffectKind

> GameInputForceFeedbackEffectKind

Enumeration of the types of magnitude over time effects that can be applied to a force feedback effect.

## Syntax

```cpp theme={null}
enum GameInputForceFeedbackEffectKind
{
    GameInputForceFeedbackConstant         = 0,
    GameInputForceFeedbackRamp             = 1,
    GameInputForceFeedbackSineWave         = 2,
    GameInputForceFeedbackSquareWave       = 3,
    GameInputForceFeedbackTriangleWave     = 4,
    GameInputForceFeedbackSawtoothUpWave   = 5,
    GameInputForceFeedbackSawtoothDownWave = 6,
    GameInputForceFeedbackSpring           = 7,
    GameInputForceFeedbackFriction         = 8,
    GameInputForceFeedbackDamper           = 9,
    GameInputForceFeedbackInertia          = 10
};
```

[Input API Overview](https://docs.xbox.com/build/core-features/common/input/overviews/input-overview.md)\
[GameInput](https://docs.xbox.com/reference/input/gameinput/gameinput_members.md)\
[GameInputForceFeedbackParams](https://docs.xbox.com/reference/input/gameinput/structs/gameinputforcefeedbackparams.md)

## Version History

| Version | Changes |
| - | - |
| **v0** | Introduced. |


## Related topics

- [Force feedback on GameInput](https://docs.xbox.com/build/core-features/common/input/advanced/input-forcefeedback.md)
- [GameInputForceFeedbackParams](https://docs.xbox.com/reference/input/gameinput/structs/gameinputforcefeedbackparams.md)
- [IGameInputForceFeedbackEffect::SetParams](https://docs.xbox.com/reference/input/gameinput/interfaces/igameinputforcefeedbackeffect/methods/igameinputforcefeedbackeffect_setparams.md)
- [GameInput API members](https://docs.xbox.com/reference/input/gameinput/gameinput_members.md)
- [GameInputForceFeedbackPeriodicParams](https://docs.xbox.com/reference/input/gameinput/structs/gameinputforcefeedbackperiodicparams.md)
