> ## Documentation Index
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# D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY

> Details the adapter's support for prioritization of different command queue types.

Details the adapter's support for prioritization of different command queue types.

## Syntax

```cpp theme={null}
typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
{
    D3D12_COMMAND_LIST_TYPE CommandListType;
    UINT Priority;
    BOOL PriorityForTypeIsSupported;
} D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
```

### Members

*CommandListType*\
Type: D3D12\_COMMAND\_LIST\_TYPE

[SAL](https://learn.microsoft.com/en-us/visualstudio/code-quality/annotating-structs-and-classes): `In`

The type of the command list you're interested in.

*Priority*\
Type: UINT

[SAL](https://learn.microsoft.com/en-us/visualstudio/code-quality/annotating-structs-and-classes): `In`

The priority level you're interested in.

*PriorityForTypeIsSupported*\
Type: BOOL

[SAL](https://learn.microsoft.com/en-us/visualstudio/code-quality/annotating-structs-and-classes): `Out`

On return, contains true if the specified command list type supports the specified priority level; otherwise, false.

## Remarks

Use this structure with [CheckFeatureSupport](https://docs.xbox.com/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_checkfeaturesupport_public.md) to determine the priority levels supported by various command queue types.

See the enumeration constant **D3D12\_FEATURE\_COMMAND\_QUEUE\_PRIORITY** in the [D3D12\_FEATURE](https://docs.xbox.com/reference/graphics/d3d12/enums/d3d12_feature_public.md) enumeration.

## Requirements

**Header:** d3d12\_xs.h or d3d12\_x.h\
**Library:** d3d12\_xs.lib or d3d12\_x.lib\
**Supported Platforms**: XBOX Series consoles and XBOX One family

## See Also

[Core Structures](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)

[D3D12\_FEATURE](https://docs.xbox.com/reference/graphics/d3d12/enums/d3d12_feature_public.md)


## Related topics

- [D3D12_FEATURE](https://docs.xbox.com/reference/graphics/d3d12/enums/d3d12_feature_public.md)
- [D3D12_COMMAND_QUEUE_PRIORITY](https://docs.xbox.com/reference/graphics/d3d12/enums/d3d12_command_queue_priority_public.md)
- [D3D12_COMMAND_QUEUE_DESC](https://docs.xbox.com/reference/graphics/d3d12/structs/d3d12_command_queue_desc_public.md)
- [D3D12_FEATURE_DATA_D3D12_OPTIONS3](https://docs.xbox.com/reference/graphics/d3d12/structs/d3d12_feature_data_d3d12_options3_public.md)
- [D3D12_FEATURE_DATA_QUERY_META_COMMAND](https://docs.xbox.com/reference/graphics/d3d12/structs/d3d12_feature_data_query_meta_command_public.md)
